CLICK: SPAWN · SELECT AIRCRAFT · P PAUSE · R RESET · S RANDOM SPAWN · E ENGAGE SELECTED · DEL REMOVE
Primary Status PLAYER
Heading
Speed
AI State
Doctrine
Contacts in cone0
Nearest hostile
Nearest aspect
⏱ Primary cone time0.0s
⏱ In spawned cones0.0s
Primary Parameters
Primary Doctrine
How primary responds to detected threats
NOTCH: Turn 90° to beam threats — denies radar geometry.
Actions
Spawn Defaults
STANCE
STRATEGY
Capability Ratios vs PRIMARY
Speed Envelope 0.8×
Maneuverability 0.7×
Sensor Range 0.6×
Detectability 1.5×
Aircraft Roster
No aircraft spawned
Click canvas to spawn
Tactical Log
Selected Aircraft
No aircraft selected
Click an aircraft on canvas
Primary Sensor Scope
Contacts0
Nearest brg
Nearest rng
Aspect Zone Guide
■ TAIL (±30°) — 6 o'clock. Easy shot, low closure.
■ BEAM (60–120°) — 3/9 o'clock. Radar notch zone. Hard to track.
■ QUARTER — transition. Closing geometry.
■ HEAD-ON (±30°) — 12 o'clock. Max closure. Highest energy.
Lock Quality Legend
LOCK-TRACK — In cone, good range, bleeding speed
LOCK-HOLD — Very close, slow to avoid fly-through
PURSUING — No lock, sprinting to acquire
LOST LOCK — Primary left cone, re-acquiring
Detection Physics
Detection probability drops with range. Stealth ratio scales effective sensor range. Range-dependent detection shown as cone opacity gradient.
Save / Load Scenario
Saves: aircraft positions, stances, strategies, formation slots, all parameters.
Display Options
Sim Speed